Hello guys!
I'm trying to export a simple wall from 3ds max to udk but when I build lighting I get some messed up shadows on my wall.
Here are some photos!
http://i.imgur.com/PUMxckx.jpg
this is my second UV channel for lightmap with 3px shell padding:^^.
http://i.imgur.com/Qc6riYA.jpg
I set the Grid Size inside 3ds max to 0,015625 1/6=0,015625 ^^.
http://i.imgur.com/goUd331.jpg
Model inside 3ds max ^^
http://i.imgur.com/hlnnCu2.jpg
Inside UDK before bulding the lights ^^
http://i.imgur.com/IP1efku.jpg
http://i.imgur.com/AXVQOP5.jpg
After building the lights. ^^
http://i.imgur.com/4BRmbnz.jpg
Lightmap resolution 32 ^^
http://i.imgur.com/yDtvX2i.jpg
Lightmap resolution 64 ^^
http://i.imgur.com/N85oEZP.jpg
And finally I set the lightmap resolution to 128 but nope it didn't work either. I don't know what I'm doing wrong?
Any advice would be most welcome!

I'm trying to export a simple wall from 3ds max to udk but when I build lighting I get some messed up shadows on my wall.
Here are some photos!
http://i.imgur.com/PUMxckx.jpg
this is my second UV channel for lightmap with 3px shell padding:^^.
http://i.imgur.com/Qc6riYA.jpg
I set the Grid Size inside 3ds max to 0,015625 1/6=0,015625 ^^.
http://i.imgur.com/goUd331.jpg
Model inside 3ds max ^^
http://i.imgur.com/hlnnCu2.jpg
Inside UDK before bulding the lights ^^
http://i.imgur.com/IP1efku.jpg
http://i.imgur.com/AXVQOP5.jpg
After building the lights. ^^
http://i.imgur.com/4BRmbnz.jpg
Lightmap resolution 32 ^^
http://i.imgur.com/yDtvX2i.jpg
Lightmap resolution 64 ^^
http://i.imgur.com/N85oEZP.jpg
And finally I set the lightmap resolution to 128 but nope it didn't work either. I don't know what I'm doing wrong?
Any advice would be most welcome!

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