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    slowing volume?

    i have tall grass and i want to make it so the player walks slowly through it as though bushing through the grass. the UTDynamicWaterVolume does what i want but i cant get rid of the bob when moving through it. is there another volume i can use or a way to disable the bobing movement of the player when walking through?

    #2
    Put a trigger volume around the area. In Kismet setup a Modify Property on touch. Property Name: GroundSpeed, set the Value to whatever slowness you want, then have it trigger on untouch back to default speed.

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      #3
      Its not really working, I set it up but its like i only get slowed momentarily when i get to the edge of the volume but i pass straight through the rest of the way. here is what i have set up: im not sure if i sent that image properly either

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        #4
        Its not really working, I set it up but its like i only get slowed momentarily when i get to the edge of the volume but i pass straight through the rest of the way. here is what i have set up:

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          #5
          1. Add a player var to the target
          2. Have you rebuild everything?
          3. And of course add another "modify property" node - connect him with untouched - and change the value from it to 1 (so normal speed)
          4. also type in 0 at the max trigger count

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            #6
            What fighter said

            Also, here's a quick cleaned up kismet from one of my level (trigger being a player spawn in this example, any trigger will do)

            [shot]http://chrisholden.net/speedboost.jpg[/shot]

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              #7
              Thanks its working now

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