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    Cutscenes

    Hello, i was just wondering if anyone could help, i just found a bug in my game, when the level starts, it goes to a matinee intro and then its playable, but i found that if you hold the walk forward button, the player walks forward while the cutscene is still playing, is there a way to disable the controls until the cutscene is finished?

    #2
    This does make sense right?

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      #3
      You can disable it with the "toggle cinematic mode in kismet. Just add a event - connect it with the enabled from the "toggle cinematic mode" - now set a active delay between the two nodes

      Now the player isn't able to move around anymore

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        #4
        Yep once in "cinematic mode" you can check or uncheck things like: Playermovement, HUD, etc.

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