Then, I use "Get Vector Components" to break the vector into X Y and Z floats. Then I am using "Add Float" to add a value of 2048 to the Z float. Then I am inputting the result into "Set Vector Components," then outputting that vector to "Set Actor Location."
Everything seems fine and dandy, except that the actor's Z location is not actually changing. It is 'teleporting' me to the spot I was at when I pressed the key. It is like it is completely negating the math that was done to the Z float of the vector.
Does anyone know why this would be?
Kismet ScreenShot Below:
