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Set Actor Location Z Not Updating.

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    Set Actor Location Z Not Updating.

    In Kismet, I have it so that, when the player presses a button, it gets his location vector.

    Then, I use "Get Vector Components" to break the vector into X Y and Z floats. Then I am using "Add Float" to add a value of 2048 to the Z float. Then I am inputting the result into "Set Vector Components," then outputting that vector to "Set Actor Location."

    Everything seems fine and dandy, except that the actor's Z location is not actually changing. It is 'teleporting' me to the spot I was at when I pressed the key. It is like it is completely negating the math that was done to the Z float of the vector.

    Does anyone know why this would be?

    Kismet ScreenShot Below:

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