Originally posted by Sahkan
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What is the best way to make a smooth slope on stairs ?
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CharlestonN repliedI forgot to mention to make the brush a clipping volume, not just a standard brush and you should be able to tell it not to affect IK for foot placement but the player movement box will be affected
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Sahkan repliedOriginally posted by CharlestonN View PostIf the stairs are brush based create a brush in the shape of a ramp over your stairs a few units from touching the stairs
If it's a mesh just create the colission mesh as a ramp in the modeling program and disable per poly collision in the model's properties
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CharlestonN repliedIf the stairs are brush based create a brush in the shape of a ramp over your stairs and add it as a clipping volume that doesn't affect IK a few units from touching the stairs
If it's a mesh just create the colission mesh as a ramp in the modeling program and disable per poly collision in the model's properties
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Sahkan repliedThanks, i'v already did that, but what about the middle ( the vertex ) ?
The enemy starts jumping or or getting stuck over there .
I'v tried to put some meshes over there and it end up well besides the fact that the enemy looks like he is flying :S
It would of look better if i shrink it's cylinder collider but than he will intersect with the walls while he is walking .
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NoahFireih repliedIf you want a smooth slope on the stairs, take a cubic static mesh, flatten it, make it longer so that it stretches over the whole staircase, place it, and then go to options and make it hidden.
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Sahkan repliedBump !
I would of use static meshes normally, but in this situation :
This is not that easy :S
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Sahkan started a topic What is the best way to make a smooth slope on stairs ?What is the best way to make a smooth slope on stairs ?
So the enemy wont pop up and down while he is going up and down the stairs .
Now this is a pawn that has it's own custom skeleton ( not unreal's ) so foot placement will be more complicated, so please put that aside .
What i'm doing right now is using brushes to make block volumes .
The issue is that the faces have to be one cube and not two triangles, otherwise it wont smooth the motion but will only block it .
So i say, let's use optimize button in the edit brush window, but this button is buggy as ****, sometimes it works and sometime it's not, and yes, all vertices are snap to the grid and one perfect square/rectangular can be made, and even after i manage to optimize it and rebuild geometry and everything else, it still wont work sometimes .
And this is what i have to do to every stair :S .
are there any better solutions ? I'v tried static mesh before but it wasn't that great either .
Is there any way to make it smoothly slide between stairs via a script ?Tags: None
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