So the enemy wont pop up and down while he is going up and down the stairs .
Now this is a pawn that has it's own custom skeleton ( not unreal's ) so foot placement will be more complicated, so please put that aside .
What i'm doing right now is using brushes to make block volumes .
The issue is that the faces have to be one cube and not two triangles, otherwise it wont smooth the motion but will only block it .
So i say, let's use optimize button in the edit brush window, but this button is buggy as ****, sometimes it works and sometime it's not, and yes, all vertices are snap to the grid and one perfect square/rectangular can be made, and even after i manage to optimize it and rebuild geometry and everything else, it still wont work sometimes .
And this is what i have to do to every stair :S .
are there any better solutions ? I'v tried static mesh before but it wasn't that great either .
Is there any way to make it smoothly slide between stairs via a script ?
Now this is a pawn that has it's own custom skeleton ( not unreal's ) so foot placement will be more complicated, so please put that aside .
What i'm doing right now is using brushes to make block volumes .
The issue is that the faces have to be one cube and not two triangles, otherwise it wont smooth the motion but will only block it .
So i say, let's use optimize button in the edit brush window, but this button is buggy as ****, sometimes it works and sometime it's not, and yes, all vertices are snap to the grid and one perfect square/rectangular can be made, and even after i manage to optimize it and rebuild geometry and everything else, it still wont work sometimes .
And this is what i have to do to every stair :S .
are there any better solutions ? I'v tried static mesh before but it wasn't that great either .
Is there any way to make it smoothly slide between stairs via a script ?
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