Announcement

Collapse
No announcement yet.

Confusion with Kismet sequence ("Weeping Angel" effect)

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    Confusion with Kismet sequence ("Weeping Angel" effect)

    So I am having a bit of an odd problem with a kismet sequence which feels like it should be a simple fix but apparently is not.

    The effect I am trying to achieve is something akin to the Weeping Angels from Dr Who (for those unfamiliar, they are stationary when anything can see them, but will move the second nobody is looking such as in this scene of Dr Who ).

    Now the kismet sequence I have got works fine. But oddly in the opposite direction. The "look at" trigger works fine for freezing the bot when NOT being looked at, but unfreezes the bot when the player is looking at it.


    It looks on first glance like the best way to fix it would be to simply reverse the links between "look at" and "freeze" (making the "look" function freeze, and the "stop look" function unfreeze) but oddly this does not work. Instead, this just makes the bot chase the player regardless of whether they are looking at them or not.
    Any help would be greatly appreciated =)
Working...
X