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Object from 3Ds Max is clipping

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    Object from 3Ds Max is clipping

    I have a 10 336 poly very basic house that I created in 3Ds Max. I exported it as a ASCII and imported it into UDK with the ContentBrowser.
    But when I place it in the scene in UDK it clips like shown in the screenshot:


    I did applied a standar material from 3Ds Max.
    Does anyone have some tips on how I can fix it?

    #2
    Got it to work



    Did a materialtest and it didn`t turn out "that" bad :P

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