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Roads in UDK

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    #16
    Originally posted by Einheit560 View Post
    a other solution for a road in the UDK are Decals. You need only a big texture:
    https://www.youtube.com/watch?v=wPAq...qPA0ZljUGciqbE
    The video is in german but you can see the final street and the decal import etc.
    Could this then be applied to a static mesh which can then be projected along a loftsplinecurve?
    Because that would be magic.

    89FIREFLIGHT

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      #17
      Originally posted by Einheit560 View Post
      a other solution for a road in the UDK are Decals. You need only a big texture:
      https://www.youtube.com/watch?v=wPAq...qPA0ZljUGciqbE
      The video is in german but you can see the final street and the decal import etc.
      imo not really a useful video - it uses a 4k texture (4196 by 4196 px according to the author - the right dims would be 4096 by 4096) for a single decal with a straight part of a road.

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        #18
        Not sure how well UDK can handle decals , but in some other game engines you can use many , also you don't have to use 4k texture for each, you could get a really nice result with 2k texture and if you want some curves then you can make more than 1 decal and put them together nicely.

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