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How can i change the distance it takes for the camera to start clipping things ?

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    How can i change the distance it takes for the camera to start clipping things ?

    How can I fix that ?
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    #2
    Ok i'v solved it .
    there are values i can change in two ini files :

    BaseEngine.ini :
    NearClipPlane=10.0 //changed this one to 1.0 and this is looks now much better .
    FarClippingPlane=0

    UDKEngine.ini : and exactly the same here .

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      #3
      Be aware that changing the near clipping plane will cause distant object rounding errors to move closer to the camera by a significant amount, causing z-order fighting much closer to the camera.

      If this is actually occurring in-game, the correct fix would be to set the mesh objects' collision (or the player collision if required) so that the player camera cannot clip inside of the objects that are within the default near clipping plane size.

      If this is just occurring when you are flying around the maps in the level editor then this is normal and the default clipping plane values should not be messed around with.

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