Ok so i have used UDK for years now and never had this problem before, the issue is the scaling seems to be off. By standard 96units is the generalised height of an average character, so i built a quick blockout based on those units using an actual UDK pawn mesh for reference in the level. But when i play test, the player pawn is actually bigger than what it should be when i stand next to the pawn mesh as shown in the screen grabs below.


As you can see the red line in the top pic shows the pawn mesh as 96units high but the view from first person viewin the bottom pic clearly shows my player character looks about 128units high compared to the reference mesh. So i assume something in this version of UDK needs to be changed to bring the player scale back down? i haven't changed anything since installing it, had this version about a month, but i have looked through some of the UDK class.uc files and cant find the scale option anywhere. Which .UC file would it be under? i'm not using a custom project here i'm using the UDK base game type with the UDK character so i don't have a custom pawn class made.
July 2013 build
UDK Version: 10907
Changelist version: 1715227


As you can see the red line in the top pic shows the pawn mesh as 96units high but the view from first person viewin the bottom pic clearly shows my player character looks about 128units high compared to the reference mesh. So i assume something in this version of UDK needs to be changed to bring the player scale back down? i haven't changed anything since installing it, had this version about a month, but i have looked through some of the UDK class.uc files and cant find the scale option anywhere. Which .UC file would it be under? i'm not using a custom project here i'm using the UDK base game type with the UDK character so i don't have a custom pawn class made.
July 2013 build
UDK Version: 10907
Changelist version: 1715227
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