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Imported Camera Animation Is Incorrect

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    Imported Camera Animation Is Incorrect

    Hey all,

    I'm importing an animated camera from Maya and it's coming into Matinee incorrectly. What I have in maya Is a camera moving and rotating on a path but when I bring it into UDK all that imports is the rotation of the camera and none of the xyz movement. The translation movement keyframes seem to be reflected in the matinee curve editor but they aren't animated in the scene.

    Thoughts?

    #2
    Figured it out guys.

    My scaling was just all off. The translation movement was happening it's just that the scaling barely made it noticeable because my scaling from maya to udk was wrong.

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