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    Emissive texture problem

    Hey im creating a level for my final year project at uni, and i am trying to use M_LT_Floors_BSP_Grate_Pipes Material (Basically metal see through floor with pipes under it)
    i changed the pipes to a different wire texture i have which works fine, but im wanting to add the emmisive texture to the wires that doesn't show up on the floor above it:



    Sorry i found it difficult to describe the issue xD

    Thanks for your time and help

    #2
    You have a mask, you can just use that over an emissive color.

    Also, your normal map was imported wrong, when you import a normal map you need to set it to normal map compression, otherwise it does not get rendered correctly, I can tell because it appears differently in the material editor than what you have there.

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      #3
      Send me the package I'll do it for you

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