Announcement

Collapse
No announcement yet.

Possible 2 have PhysX Mesh Particles render w/ dynamic light on normals & w/Shadows?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    Possible 2 have PhysX Mesh Particles render w/ dynamic light on normals & w/Shadows?

    I'm trying to get some rock mesh particles look the same as a corresponding mesh Kactor. When I use an unlit material it's not convincing. The meshes show up black in Cascade otherwise. Am I missing a checkbox?

    thanks in advance...

    #2
    If you click next to one of your modules in the empy space it will give you a different set of properties on the bottom. Go to LOD and than LOD Settings and click Lit. This will enable you to have your models be lit by external lights.

    Comment


      #3
      Thanks, I appreciate your help.

      Is it possible to randomly select meshes to spawn in my PhysX Mesh Data module, or must I set up multiple emitters?

      Giveback to future thread readers - add a Init Mesh Rotation module to get your rocks to roll (pun intended).
      Set the PhysX Mesh Rotation Method to PMRM_Box (counter intuitive) and use your own PhysX Mesh Data PhysX Par Sys of course.

      Comment

      Working...
      X