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Material transition, weird error/mistranslation

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    Material transition, weird error/mistranslation

    Link to video of material
    https://www.youtube.com/watch?v=8P6R...ature=youtu.be

    I'm having trouble with this material instance. I had to reload Win7 recently and reloaded all my UDK stuff. Everything works as it was before Except this material. Instead of transitioning from a nice bright blue with no ugly tint to an ugly tinted warm color, it's behaving as if I want the ugly tinted version to be there at the start and finish. It's like it's ignoring partly the mask transition. There's 2 weird fixes possible, but with give-and-takes I don't want to do. If I shut off the specular altogether, or give it a static texture channel, my nice bright blue shows up again, except the specular is not how I want it. If I circumvent the multiply tint ton the transition "to" texture, to only the messed up texture, it behaves right, but without the tint I gave it. There's no reason it should be tinting BEYOND the multiply node. It's supposed to tint WITHIN the multiply, not after. This makes no sense. Help?
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