One more question for this evening.
I used to use UnrealEd back in the day when the first UT came out. We would just mess around making pretty basic levels and didn't care about optimization and the best way to do stuff. So now I am wondering; if I have a rectangular floor that I want to remove a large portion from (and basically make an L shape), is it better to subtract from the brush? Or should you edit the vertices and pull in the corners? I want to make sure to do it right and not have more geometry than I have to 'cause that's more efficient right?
Thanks again
I used to use UnrealEd back in the day when the first UT came out. We would just mess around making pretty basic levels and didn't care about optimization and the best way to do stuff. So now I am wondering; if I have a rectangular floor that I want to remove a large portion from (and basically make an L shape), is it better to subtract from the brush? Or should you edit the vertices and pull in the corners? I want to make sure to do it right and not have more geometry than I have to 'cause that's more efficient right?
Thanks again
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