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Correct Way To Modify Floor Slab

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    Correct Way To Modify Floor Slab

    One more question for this evening.

    I used to use UnrealEd back in the day when the first UT came out. We would just mess around making pretty basic levels and didn't care about optimization and the best way to do stuff. So now I am wondering; if I have a rectangular floor that I want to remove a large portion from (and basically make an L shape), is it better to subtract from the brush? Or should you edit the vertices and pull in the corners? I want to make sure to do it right and not have more geometry than I have to 'cause that's more efficient right?

    Thanks again

    #2
    If you really want maximum efficiency, then you should import your ground as a static mesh. Subtracting should still be fine though. Good luck.
    EDIT: remember to rebuild your geometry!

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      #3
      Yeah I get that. And I may do that on the fiinshed product. But for now I'm just in the beginning layout phases. I just wasn't sure if I had a bunch of subtraction burshes to take chunks away if it would slow the level down too bad.

      Thanks for your response

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