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Need help with SplineLoftActors

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    Need help with SplineLoftActors

    When I add a static mesh to my spline it is all twisted and warp, completely unrecognizable. I have tried messing with the values of the World XDir values but to no avail. What can I do to fix this? I'm trying to make a road if that is any help.

    Thanks

    #2
    Still need help

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      #3
      This should help you : http://youtu.be/DmfE1NNOCj0

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        #4
        I watched that and it helped me somewhat, but now my deformed mesh is flattened. How can I get it to the dimensions that the mesh is supposed to be?

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