Announcement

Collapse
No announcement yet.

One-Way Blocking Volume

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    One-Way Blocking Volume

    Would it be possible to create a one-way blocking volume? I would like the player to be able to enter but not leave the same way. Thanks!

    #2
    Just place a dynamic blocking volume which you turn off with kismet (use the level loaded event) - then place a trigger to the place where the player should walk through - now create a action which activates the blocking volume when the player touches the trigger

    Comment


      #3
      How could I do this?

      Comment


        #4
        OK, thanks, I got it working, my problem was that I was trying to use a normal Blocking Volume rather than a Dynamic one.

        Comment

        Working...
        X