Hello Everyone! I'm Back!
Ok, so I was curious if in UDK their could be a procedurally generated tillable stairwell.
In other words:
I make a tillable room. I want anywhere between 70-162 of those rooms to form a stairwell.
At the end, I want one different room representing the end.
Is there any way to go about achieving this in UDK?
Honestly, I can just drag out 162 of the rooms, I was just curious if I can add some randomness in there...
Also, just a note, a creature with random spawning would need to be in there as well.
Any Ideas?
Thanks in Advance.
-Damon Reid
Ok, so I was curious if in UDK their could be a procedurally generated tillable stairwell.
In other words:
I make a tillable room. I want anywhere between 70-162 of those rooms to form a stairwell.
At the end, I want one different room representing the end.
Is there any way to go about achieving this in UDK?
Honestly, I can just drag out 162 of the rooms, I was just curious if I can add some randomness in there...
Also, just a note, a creature with random spawning would need to be in there as well.
Any Ideas?
Thanks in Advance.
-Damon Reid