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    How to end game

    Hey everybody,
    I'm pretty new to the UDK engine and the whole Game Development thing.
    I checked out both, UDK and Unity, and at the moment, I'll use the UDK engine.

    anyway, for now I got one thing I really need to know:
    how do I make a level to end when the player reach a certain point in the map, dies too much times or anything like that?

    I used a video guide on YouTube and I got to a point that the guide tells you to use a function in Kismet that it's no longer available (I think it's the UI Scene).

    Please, answer if you have the question.
    Also, I hope it's the right place to ask it...

    #2
    Yea, it is. Propably there is some kismet node like "end level" or something like that. But actually, after finishing a level, you usually change the level, to something like the game menu.

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      #3
      Originally posted by cube2222 View Post
      Yea, it is. Propably there is some kismet node like "end level" or something like that. But actually, after finishing a level, you usually change the level, to something like the game menu.
      Let say I want to change level, when the player reached a certain point, how do I do that?

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        #4
        Well, there should be a kismet node made for that, but if not, use the console command kismet node. I think the command was:
        open mapname

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          #5
          Originally posted by cube2222 View Post
          Well, there should be a kismet node made for that, but if not, use the console command kismet node. I think the command was:
          open mapname
          I noticed the Kismet node for that now, I have there a few options, tell me if I got it right, please:
          Level Streaming is when I want the map to be not fully loaded in order to make the requirements fewer, so when the player reach a point that I determined, the rest of the level will just show up, right?

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            #6
            Yes, that's what it does, and you can unload nonused levels.

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