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Can I reference ALL Pawns on a level with Kismet?

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    Can I reference ALL Pawns on a level with Kismet?

    Hi,

    I'm trying to set up a basic currency system in my level, and I want the player to receive 100 gold every time he kills a Pawn. The issue is that the enemy Pawns are both placed in the editor and spawned with Kismet events, so it's not a simple matter of adding all Actor Factory spawned enemies to an object list. Is there an easy way of checking if any Pawn has been killed?

    Thanks.

    #2
    for use all player in level you can using Player variable : P + LMB and click All Pawn (i think) in this variable

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      #3
      Originally posted by silsin View Post
      for use all player in level you can using Player variable : P + LMB and click All Pawn (i think) in this variable
      Thanks, but I've tried using this one. It doesn't link with the Pawns I place, so it doesn't work.

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