I have a light that is sitting high in my level, above where a player would be able to get to so I have removed faces on my buildings that are facing up. When I calculate lightmas the buildings don't cast shadows for the sections of the buildings where there are no faces facing up and hence shadows are being calculated as if light is coming through those walls.
It would be a waste to just set the material to double sided and I would like to not add geometry.
How do I fix this?
It would be a waste to just set the material to double sided and I would like to not add geometry.
How do I fix this?
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