Hi all,
This is my first real environment that I'm working on for an assignment at University, though I'm struggling to optimize the environment.
Computer Specs
Intel i5 3570 (3.5Ghz * 4)
Radeon HD 7950
8GB RAM
I can get a Framerate of about 40 average on Crysis 3 Ultra settings - so it's frustrating that I can't hit 60 on this environment.
Environment screenshots:
http://puu.sh/5z833/3f35e02f18.png
http://puu.sh/5z861/1092513ca1.png
Play on PC http://puu.sh/5z8bc/aef54b285f.png
Play in Editor http://puu.sh/5z8fF/bd60026bfe.png
The package size is about 323MB - I'm not sure if this is causing the performance issues though UDK warns me about package size.
So, the first thing which is confusing me is that my framerate is significantly better when I play it in the editor; shouldn't it be better when playing it on PC? My framerate also drops as I progress through the level.
The Speedtrees and the small Grass patches are dynamic/they move. I've tried reducing the amount of trees but this doesn't seem to be making a difference really. The ponds each have a realtime reflection (that appears to be a bit bugged/broken) and there's a few dynamic, moving platforms.
I've also tried tampering a lot with the Dominant Directional light though it's trial and error. The Skylight in the scene does not cast shadows, nor do the two lights which illuminate the ponds/waters.
Finally, I've removed a lot of particle effects (limiting it to just the emitters around the ponds) and simplified a lot of collisions.
Any performance/optimisation help appreciated.
Subzero
This is my first real environment that I'm working on for an assignment at University, though I'm struggling to optimize the environment.
Computer Specs
Intel i5 3570 (3.5Ghz * 4)
Radeon HD 7950
8GB RAM
I can get a Framerate of about 40 average on Crysis 3 Ultra settings - so it's frustrating that I can't hit 60 on this environment.
Environment screenshots:
http://puu.sh/5z833/3f35e02f18.png
http://puu.sh/5z861/1092513ca1.png
Play on PC http://puu.sh/5z8bc/aef54b285f.png
Play in Editor http://puu.sh/5z8fF/bd60026bfe.png
The package size is about 323MB - I'm not sure if this is causing the performance issues though UDK warns me about package size.
So, the first thing which is confusing me is that my framerate is significantly better when I play it in the editor; shouldn't it be better when playing it on PC? My framerate also drops as I progress through the level.
The Speedtrees and the small Grass patches are dynamic/they move. I've tried reducing the amount of trees but this doesn't seem to be making a difference really. The ponds each have a realtime reflection (that appears to be a bit bugged/broken) and there's a few dynamic, moving platforms.
I've also tried tampering a lot with the Dominant Directional light though it's trial and error. The Skylight in the scene does not cast shadows, nor do the two lights which illuminate the ponds/waters.
Finally, I've removed a lot of particle effects (limiting it to just the emitters around the ponds) and simplified a lot of collisions.
Any performance/optimisation help appreciated.

Subzero
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