Hi everyone!
I'm importing some modular static meshes to my project (more specifically these ones) and the pivot point seems to be really far from all these meshes center. I'm trying to move it permanently to the center.
So far, I was able to change it by moving it on the editor and saving the pivot to prepivot, but this only works for the static mesh on scene.. I mean, not for the one in the content browser. I also tried exporting the staticmesh as fbx after moving the pivot point, but after I do so and import it again, the pivotpoint is still far away from the center of the mesh.
Is there any way to change the pivot permanently for a particular static mesh, using only UDK? Or do I need to use another software for it to work?
Thanks in advance!
I'm importing some modular static meshes to my project (more specifically these ones) and the pivot point seems to be really far from all these meshes center. I'm trying to move it permanently to the center.
So far, I was able to change it by moving it on the editor and saving the pivot to prepivot, but this only works for the static mesh on scene.. I mean, not for the one in the content browser. I also tried exporting the staticmesh as fbx after moving the pivot point, but after I do so and import it again, the pivotpoint is still far away from the center of the mesh.
Is there any way to change the pivot permanently for a particular static mesh, using only UDK? Or do I need to use another software for it to work?
Thanks in advance!
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