Oh no, sorry thats my whole map, i will use that to sculpt the terrain and all that good stuff then i will cut it into probably 6 section or maybe 12 or more and then stream them all in. I just used this example to show you what i mean by my streaming or basically switching from Map1 to Map2, lets say Map1 is Skyrim and Map 2 is Morrowind. I use one plane to create Skyrim and then another Morrowind but now i want to be able to move from Skyrim to Morrowind, if i make Skyrim, Morrowind, cyrodil, etc etc all in one map it will be to small so i would like to make multiple large maps representing each one a different country maybe this could clear what i would like to make a little more. Sorry for the confusion, as you can see i am not that great at describing things.
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Large map creation help
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I do think you're following at all. Stream small portions of the large maps you're apparently planning. Filling the entire gamespace and expecting it to load reasonably is a fools errand.
As an aside, how do you expect to actually populate a world that large? Game worlds like Skyrim's are built by massive teams of people over a number of years, with tools built for the job.
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Dont worry I understand what you meanand yes, I am aware that its a LOT of work, there are 3 of us at the moment and we will most likely expand soon. The current map we are making will be large but mostly populated with jungle area. there are 4 cities not enormous and a few caves, towns and things like that here and there. We are not in a rush to create it, its more of a hobby than anything really. Thank you for all the help guys i will keep you posted!
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Originally posted by Rubixlight View PostHey Ambershee thank you very much for the help. I have been looking further into it and i read around that they say when you go through the trigger area your player will lose all his data. how true is this? and would there be a way to fix this? I read through the documentation and they seem to have a way to fix that there, how ever would the be other ways? I believe this will be my last question. Thank you so much for answering my questions and taking the time to assist me.
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@ Spoof: Yeah, im sure it will be a lot of trial an error with this part.
@ Graylod: very true, we do have the system to work around it, but i was just wondering if there was another way of the "teleporting" to another level but being able to keep the data intact. Im sure we will find a work around it. Thanks guys for the help, i really appreciate it.
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