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    Glass kismet effect

    This is a bit hard to explain but what I am trying to achieve Is some what complete. After hunting around I have made breakable glass using kismet take damage node. My problem is you have to shoot the glass x many times before it breaks and lets a bullet pass through. My question is this. In real life and most games you can shoot through the window casing damage but hitting the target the other side. How can I do this in kismet. I need to figure out some way to make the interp actor listen for the bullet to pass through but take damage.

    Any ideas?

    Thanks guys

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    #2
    You probably shouldn't be trying to do that with kismet

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      #3
      Set your collision to TouchWeapons in stead of BlockWeapons maybe?. Don't know for sure how that would work but my best guess.

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        #4
        No touch weapons doesn't work. I have searched high and low but cannot find anything. How can making proper glass be this hard? I would think scripting would do this but I wouldn't have a clue where to start as I'm not a scriptwriter. Has anyone else made good glass that can point me in the right direction.

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          #5
          You'd want to do this in your weapon code / have a particular actor or environment setting to handle weapon fire traveling through solid media.

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            #6
            Do you mean projectile code. If I was to have a Bullet_Proj I would have to write the code in there somehow?

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              #7
              have you thought of using a fractured static mesh?

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                #8
                Originally posted by gaz661 View Post
                have you thought of using a fractured static mesh?
                Yes. I tried that but had complications. Parts of the window stayed there when I shot around it. I couldn't link sound upon destruction and I searched everywhere I tried apex aswell but it didn't look right. I would like to go down the fractured root but can't link sounds?

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                  #9
                  Originally posted by Blakey0123 View Post
                  Do you mean projectile code. If I was to have a Bullet_Proj I would have to write the code in there somehow?
                  Yes. When it was about to be destroyed, you'd check to see what it hit, and if it hit something, if it should teleport to the other side of that object (or something similar to that effect, depending on what factors you need to take into account).

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                    #10
                    create a physical material and add some sound cues to the relavant parts and then in the fractured mesh properties assign the physical material.as for parts of the window staying in place I would refracture the mesh until you get a usable outcome.

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                      #11
                      Originally posted by gaz661 View Post
                      create a physical material and add some sound cues to the relavant parts and then in the fractured mesh properties assign the physical material.as for parts of the window staying in place I would refracture the mesh until you get a usable outcome.
                      Ok thanks for your help guys I will try this and let you know the outcome. Never created a physical material before but I will look it up. Thanks again fingers cross this will work and I can put this to bed

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