So well this is someone i and my team have been discussing for a while..
We want to find the most organized / optimal workflow for the open island we are developing
we recently switched our approach to this to the following:
We have sculped the terrain of the island, we took one huge res screenshot from topdown of the island itself, We splitted this screenshot into various smaller ones denominated " areas " i.e Beach,Swamp etc
Once we have decided which area needs the most work we give the area screenshot to an designer who will highlight all the special details from said area (Player Location,potential resources ) here is a simple WIP of it

Next the level designer makes a list of all the assets needed for the area ( sounds,models,textures ) etc
Finally the level designer begins to tweak / work on the area and periodicly he uploads screenshots of the progress so we can check it and give feedback
now, while i believe this is an improvement to what we had im still unsure if its the best way to handle a massive island like the one we are developing
Thanks
We want to find the most organized / optimal workflow for the open island we are developing
we recently switched our approach to this to the following:
We have sculped the terrain of the island, we took one huge res screenshot from topdown of the island itself, We splitted this screenshot into various smaller ones denominated " areas " i.e Beach,Swamp etc
Once we have decided which area needs the most work we give the area screenshot to an designer who will highlight all the special details from said area (Player Location,potential resources ) here is a simple WIP of it

Next the level designer makes a list of all the assets needed for the area ( sounds,models,textures ) etc
Finally the level designer begins to tweak / work on the area and periodicly he uploads screenshots of the progress so we can check it and give feedback
now, while i believe this is an improvement to what we had im still unsure if its the best way to handle a massive island like the one we are developing
Thanks
Comment