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Using teleporter to trigger different camera

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    Using teleporter to trigger different camera

    I'm making a 2D side scroller and I am wanting to trigger a different camera by using a teleporter. I'm trying to go for the camera mechanic used in FEZ, but using the teleporters instead of a button. I'm not exactly sure how to do this.

    #2
    You should explain what you mean. I, and propably many others, have no idea what FEZ is. Explain what you want to achieve.

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      #3
      My goal at the moment is to create a side scroller with my little Pawn
      locked and able to walk on the X,Y,Z axis with a
      camera rotation mechanic similar to FEZ (where the camera rotates around
      the pawn/world) or possibly where just world rotates.
      I would then bind a simple camera change key eg."TAB" then have the cam
      just keep swinging around 90 degrees on the X axis at the press of a button.
      That's a better explanation that I found, but instead of a button I would like to be able to use the teleporters to trigger the world/camera rotation. I'm a fairly new to UDK so sorry for such a vague question.

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        #4
        But why teleporters? Also, you just need to change the locked axis and the camera viewpoint.

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          #5
          I thought it could be easier to do than using a key. Oh, so that's going to rotate the camera when I get through the teleporter?

          Couldn't I just place another camera facing the teleporter and then when you go through the teleporter it switches to the camera facing said teleporter?

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