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overlapping uvs with placed udk content

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    overlapping uvs with placed udk content

    i ve placed some static meshes from udk environment packages like StaticMesh'HU_Mech.SM.S_HU_Mech_SM_Light' and get overlapping uv error.
    perhaps scaling them causes the problem. is there a soluvtion?

    #2
    This also happens when you dont scale it. Here you can find out why and how to solve it: http://forums.epicgames.com/threads/...Stock-UDK-Mesh

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      #3
      so i can ignore it... how can i avoid showing errors for those staticmeshes again?

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        #4
        is it possible to cook a map with those errors?

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          #5
          Yes, you can cook the map at any time, even when you havent rebuild the light

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            #6
            when i import a static mesh, i generally have to doubleClik the static mesh, and under 'light map resolution' change the default "1" to "0"... which is where my UV maps are... IF, i still have that problem, i simply 'Mesh>generate unique UV's' to lightmap "1"...

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              #7
              Originally posted by northstar View Post
              when i import a static mesh, i generally have to doubleClik the static mesh, and under 'light map resolution' change the default "1" to "0"... which is where my UV maps are... IF, i still have that problem, i simply 'Mesh>generate unique UV's' to lightmap "1"...
              generating unique UV's wont work on the stock UDK assets because they have had the source data stripped out.

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                #8
                ahh..... ok

                i guess i'll just crawl back into my dark little corner and zip it... can't seem to do anything right today (sigh)...

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                  #9
                  Originally posted by northstar View Post
                  ahh..... ok

                  i guess i'll just crawl back into my dark little corner and zip it... can't seem to do anything right today (sigh)...
                  no problem

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