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Terrain texture (and wireframe) flicker

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  • replied
    Thanks for help! I appreciate!!!


    Kind regards,
    George V.

    Leave a comment:


  • replied
    This helped me a lot to understand how material stuff is working: http://udn.epicgames.com/Three/Mater...l#Transparency

    Leave a comment:


  • replied
    You know... its gone..
    At the first time I was super much annoyed by this flicker so I just closed the program. After that I registered here and posted the question.
    Whether it was double geometry or something else - anyway it is gone now. And I didn't take in account the "build" thingy. It removes the flicker from shadows. I didn't know that it kinda bakes the light into the texture..
    As I said I am super new!
    And no, it was just a terrain, not a landscape There I haven't gone yet!
    Ok, with your help I am one step further in my learning!
    I subscribed to your channel in youtube, im gonna watch your tutorials, I looked through and noticed many interesting things.
    Btw, can you please give me an advice, I want to understand how the texture-node-shading thingy works in the UDK. I mean where to plug the little cables and which nodes to add in certain moment. How to get some knowledge about it? For example, I would like to set up some displacement material for my wall or whatever.. That sort of things. Maybe some internet theory sources..?
    Thank you!

    Leave a comment:


  • replied
    Also move the landscape a little bit around, this has helped me to get rid of this flickering XD

    Leave a comment:


  • replied
    Just klick onto Build- Build All.

    There should be no problems with the graphic card.

    Do you use terrain or landscape? (as I can see on the picture you use landscape, but I want to go sure)

    Are there really not 2 landscapes in your level? To check that click onto the landscape and delete it

    Leave a comment:


  • replied
    Can you please be more specific? What do you mean by built? The things like lights? Only objects I have is terrain and directional light. And all this stuff is flickering in the viewport.
    Can you think of hardware problem? I have geForce gtx 650m 512mb.

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  • replied
    Probably you have dublicated the landscape? Because when you have 2 landscapes at the exact same place, it will flicker. Also make sure that you have rebuild everything

    Leave a comment:


  • started a topic Terrain texture (and wireframe) flicker

    Terrain texture (and wireframe) flicker

    Hello friends,

    I am very new to UDK.
    Seeking for help! My problem is - terrain flickering texture and flickering geometry in wireframe mode.
    I created the terrain using the basic tools to paint, smooth etc. After that I applied
    self-made material (defuse, normal, spec). The wireframe flicker I noticed even before, but I didn't pay much
    attention to it. Since I applied the material it became super-annoying.
    Can someone suggest something for my case?
    Screenshot url: https://dl.dropboxusercontent.com/u/...35/problem.jpg

    Thanks!
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