Announcement

Collapse
No announcement yet.

Terrain texture (and wireframe) flicker

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    Terrain texture (and wireframe) flicker

    Hello friends,

    I am very new to UDK.
    Seeking for help! My problem is - terrain flickering texture and flickering geometry in wireframe mode.
    I created the terrain using the basic tools to paint, smooth etc. After that I applied
    self-made material (defuse, normal, spec). The wireframe flicker I noticed even before, but I didn't pay much
    attention to it. Since I applied the material it became super-annoying.
    Can someone suggest something for my case?
    Screenshot url: https://dl.dropboxusercontent.com/u/...35/problem.jpg

    Thanks!

    #2
    Probably you have dublicated the landscape? Because when you have 2 landscapes at the exact same place, it will flicker. Also make sure that you have rebuild everything

    Comment


      #3
      Can you please be more specific? What do you mean by built? The things like lights? Only objects I have is terrain and directional light. And all this stuff is flickering in the viewport.
      Can you think of hardware problem? I have geForce gtx 650m 512mb.

      Comment


        #4
        Just klick onto Build- Build All.

        There should be no problems with the graphic card.

        Do you use terrain or landscape? (as I can see on the picture you use landscape, but I want to go sure)

        Are there really not 2 landscapes in your level? To check that click onto the landscape and delete it

        Comment


          #5
          Also move the landscape a little bit around, this has helped me to get rid of this flickering XD

          Comment


            #6
            You know... its gone..
            At the first time I was super much annoyed by this flicker so I just closed the program. After that I registered here and posted the question.
            Whether it was double geometry or something else - anyway it is gone now. And I didn't take in account the "build" thingy. It removes the flicker from shadows. I didn't know that it kinda bakes the light into the texture..
            As I said I am super new!
            And no, it was just a terrain, not a landscape There I haven't gone yet!
            Ok, with your help I am one step further in my learning!
            I subscribed to your channel in youtube, im gonna watch your tutorials, I looked through and noticed many interesting things.
            Btw, can you please give me an advice, I want to understand how the texture-node-shading thingy works in the UDK. I mean where to plug the little cables and which nodes to add in certain moment. How to get some knowledge about it? For example, I would like to set up some displacement material for my wall or whatever.. That sort of things. Maybe some internet theory sources..?
            Thank you!

            Comment


              #7
              This helped me a lot to understand how material stuff is working: http://udn.epicgames.com/Three/Mater...l#Transparency

              Comment


                #8
                Thanks for help! I appreciate!!!


                Kind regards,
                George V.

                Comment

                Working...
                X