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[Ignore this post, as its in the wrong catagory]

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    [Ignore this post, as its in the wrong catagory]

    When i try to displace an object using tessellation, the new geometry doesn't cast self shadows, and the specular and reflection vectors stay as if there was no displacement. I've attached a screenshot of what it lookes like (Sorry about the giant resolution). Does anybody know a solution for this?



    Screenshot:
     
    Spoiler


    Thanks for any help in advance
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