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Translucency Z Index problem

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    Translucency Z Index problem

    Hi there.
    I am working on a particle-based waterfall going into a lake/river. Both materials are transparent.
    But now the lake surface is rendered in front of the particles.
    *Should* be no problem, as far as I understand it, that's what TranslucencySortPriority is there for right?
    ... problem is, adjusting TranslucencySortPriority won't change ANYTHING for me. Not the slightest change in any way.

    What did I do wrong?
    Thanks!
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