Announcement

Collapse
No announcement yet.

Matinee: help with selectable camera paths in a matinee cutscene

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • replied
    you can turn scene capture cameras off with a simple toggle action.

    Leave a comment:


  • Matinee: help with selectable camera paths in a matinee cutscene

    What's the best way to do this? I know how to interact with kismet/matinee from unrealscript so that's not a problem, just how do you make a camera go up to a point (key) and then depending on player input (my problem) have it decide to go one way or the other? Are you supposed to use multiple cameras?
    Not that if you use multiple cameras that's not so great for what I'm doing with scene captures, unless there's a way to turn scene capture cameras off, otherwise I could have many scene capture cameras active and wasting resources.

    Thanks in advance for any ideas.
Working...
X