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Unwanted Bloom on Static Mesh?

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    Unwanted Bloom on Static Mesh?

    Hey guys, we are having a slight issue with the characters icons for our game.

    In the image you can see Yellow,Red Blue and Green colors, Yellow and Red are giving off a bloom or bleeding while the desired look is the Blue and Green, here is the very simple material being used:



    And here is a screen of them in the map:



    Can anyone help me out? is there some sort of clamp I could use in the material for a flat self illuminated color?

    Thank you.

    #2
    -facepalm- Sorry guys, it fixed right up using a constant clamp.

    Sorry for wasting your time.

    Comment


      #3
      Sure, you can clamp it with constant clamp. But also, your red color there is set at 50, you can set it to 1 and it'll be fine as well.

      Edit: Just post too late..

      Comment


        #4
        a colour value over 1 (you're using 50) will cause a bloom effect.

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