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Multiply blend mode for object materials(get dynamic shadow on Spline loft Actors)

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    Multiply blend mode for object materials(get dynamic shadow on Spline loft Actors)

    I'm trying to make roads using Spline Loft Actors but the problem is they do not receive dynamic shadows.
    I thought that by making road material to be like multiply blend mode, dynamic shadows on button mesh should be visible through the road.
    so how can I make multiply mode on object materials?
    or is there any other way to get dynamic shadows on spline loft curves?

    I even tried to export road curve to max and re-import them as static mesh, but exporting loft actors will export their used static objects without deforming.


    #2
    there is no any "multiply" blend mode.
    you can use max to import landscape/terrain in it and create roads from your regular road static mesh using additional modeling.

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      #3
      Problem solved. I used Blend Mode: Blend_Modulate for road material and it will be like multiply effect.
      off course material will become much darker, and you have to correct road texture colors and brightness.

      and here are the results:

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