Hey,
I have added some vegetations to my map and now I can't compile any more the lighting without lightmass getting out of memory. I'm quite surprised since I have Windows 7 64x with 16GB of ram, which should be quite enough.
My map has about 25.000.000 triangles overall, is it already too much to handle for UDK ?
It will be very painful for me to cut some parts of the map just because of engine limitations
Here is the full log :
Is there a trick ? I have restarted my computer to empty the ram but still won't work. The weird thing is that I saw in the process monitor that the ram usage rise over 6-7 GB when lightmass become out of memory, it's only the half of the total amount of ram in my computer !
Please help !
I have added some vegetations to my map and now I can't compile any more the lighting without lightmass getting out of memory. I'm quite surprised since I have Windows 7 64x with 16GB of ram, which should be quite enough.
My map has about 25.000.000 triangles overall, is it already too much to handle for UDK ?
It will be very painful for me to cut some parts of the map just because of engine limitations

Here is the full log :
00:36:06: [Interface:TryOpenConnection] Local connection established
00:36:06: [Job] Accepted Job CAEF42BE-48B5BC20-976C8A86-B671B76C
00:36:11: [Job] Launched Job UnrealLightmass_2013-02-18_23-08-01_984384-64bit.exe
00:36:11: [Job] PID is 2908
00:36:11: [Job] GUID is "CAEF42BE-48B5BC20-976C8A86-B671B76C"
00:36:11: Log file created: UnrealLightmass_ASUSR90_86FC02414BD75B1138A7D28C19 9B00FD.log
00:36:11: Lightmass WIN64 started on:. Command-line: "C:\UDK\UDK-2013-02\Binaries\SwarmCache\Jobs\Job-CAEF42BE-48B5BC20-976C8A86-B671B76C\UnrealLightmass.exe" CAEF42BE48B5BC20976C8A86B671B76C -trisperleaf 4
00:36:11: Processing scene GUID: CAEF42BE48B5BC20976C8A86B671B76C with 8 threads
00:36:11: Building static lighting...
00:36:11: [Job] Found a parent connection for PID 2908
00:36:11: [Job] 30803FA2 -> 3EA0AB40
00:36:11: [Interface:TryOpenConnection] Local connection established
00:36:25: Measured CPU frequency: 2.29 GHz
00:36:25: FStaticLightingSystem started using GKDOPMaxTrisPerLeaf: 4
00:36:25: Number of texture mappings: 38851
00:36:25: Number of vertex mappings: 1851
00:36:25: Number of terrain mappings: 0
00:36:25: Number of fluid mappings: 0
00:36:25: Number of landscape mappings: 144
00:36:25: Number of SpeedTree mappings: 0
00:36:25: Number of BSP mappings: 0
00:36:25: Number of static mesh instance mappings: 40702
00:36:25: Number of SpeedTree mesh instance mappings: 0
00:36:25: Reserving memory for 40846 meshes, 38140828 vertices, 25005967 triangles
00:36:31: Clamped the number of direct photons to emit to 40.000 million, from 82.452 million requested.
00:36:31: Scene surface area calculated at 54402.797 million units (23.104% of the estimated 235464.172 million units)
00:36:31: Importance volume surface area calculated at 54402.797 million units (0.000% of the estimated 0.000 million units)
00:36:31: Clamped the number of indirect photon paths to 20000.
00:36:31: Clamped the number of indirect photons to emit to 40.000 million, from 261.133 million requested.
00:36:31: Assertion failed: NewPtr || Size==0 [File:LightmassCore\Src\LMMemory.cpp] [Line: 98]
00:36:31: OUT OF MEMORY: Realloc: 2891925536 bytes ( 6853.96MB) requested, 8381637.50 of 8388608.00 MB of virtual memory free, 9609.61 of 16270.32 MB of physical memory free, 6628.90 of 16268.46 MB of page file free
00:36:34: Exception handled in main, crash report generated, re-throwing exception
00:36:34: Exception handled in main, calling appHandleCriticalError
00:36:34: === Critical error: ===
00:36:34:
00:36:34: Assertion failed: NewPtr || Size==0 [File:LightmassCore\Src\LMMemory.cpp] [Line: 98]
00:36:34: OUT OF MEMORY: Realloc: 2891925536 bytes ( 6853.96MB) requested, 8381637.50 of 8388608.00 MB of virtual memory free, 9609.61 of 16270.32 MB of physical memory free, 6628.90 of 16268.46 MB of page file freeRaiseException() Address = 0xfe2aac3d (filename not found) [in C:\Windows\system32\KERNELBASE.dll]
00:36:34:
00:36:34: CxxThrowException() Address = 0x744714f1 (filename not found) [in C:\Windows\system32\MSVCR100.dll]
00:36:34:
00:36:34: Address = 0x40055ac1 (filename not found) [in C:\UDK\UDK-2013-02\Binaries\SwarmCache\Jobs\Job-CAEF42BE-48B5BC20-976C8A86-B671B76C\UnrealLightmass.exe]
00:36:34:
00:36:34: Address = 0x400562df (filename not found) [in C:\UDK\UDK-2013-02\Binaries\SwarmCache\Jobs\Job-CAEF42BE-48B5BC20-976C8A86-B671B76C\UnrealLightmass.exe]
00:36:34:
00:36:34: Address = 0x400537d6 (filename not found) [in C:\UDK\UDK-2013-02\Binaries\SwarmCache\Jobs\Job-CAEF42BE-48B5BC20-976C8A86-B671B76C\UnrealLightmass.exe]
00:36:34:
00:36:34: Address = 0x4000dc6b (filename not found) [in C:\UDK\UDK-2013-02\Binaries\SwarmCache\Jobs\Job-CAEF42BE-48B5BC20-976C8A86-B671B76C\UnrealLightmass.exe]
00:36:34:
00:36:34: Address = 0x40050544 (filename not found) [in C:\UDK\UDK-2013-02\Binaries\SwarmCache\Jobs\Job-CAEF42BE-48B5BC20-976C8A86-B671B76C\UnrealLightmass.exe]
00:36:34:
00:36:34: Address = 0x40048edd (filename not found) [in C:\UDK\UDK-2013-02\Binaries\SwarmCache\Jobs\Job-CAEF42BE-48B5BC20-976C8A86-B671B76C\UnrealLightmass.exe]
00:36:34:
00:36:34: Address = 0x4008dc83 (filename not found) [in C:\UDK\UDK-2013-02\Binaries\SwarmCache\Jobs\Job-CAEF42BE-48B5BC20-976C8A86-B671B76C\UnrealLightmass.exe]
00:36:34:
00:36:34: Address = 0x400647d8 (filename not found) [in C:\UDK\UDK-2013-02\Binaries\SwarmCache\Jobs\Job-CAEF42BE-48B5BC20-976C8A86-B671B76C\UnrealLightmass.exe]
00:36:34:
00:36:34: Address = 0x400648f1 (filename not found) [in C:\UDK\UDK-2013-02\Binaries\SwarmCache\Jobs\Job-CAEF42BE-48B5BC20-976C8A86-B671B76C\UnrealLightmass.exe]
00:36:34:
00:36:34: Address = 0x4002e1e6 (filename not found) [in C:\UDK\UDK-2013-02\Binaries\SwarmCache\Jobs\Job-CAEF42BE-48B5BC20-976C8A86-B671B76C\UnrealLightmass.exe]
00:36:34:
00:36:34: Address = 0xf30e17c7 (filename not found) [in C:\Windows\Microsoft.NET\Framework64\v4.0.30319\cl r.dll]
00:36:34:
00:36:34: Address = 0x151bd4 (filename not found)
00:36:34:
00:36:34: Address = 0x151bd4 (filename not found)
00:36:34:
00:36:34:
00:36:34: CreateProc AutoReporter.exe "UE3AutoReportDump.txt" "UnrealLightmass_ASUSR90_86FC02414BD75B1138A7D28C1 99B00FD.log" "UE3AutoReportIniDump.txt" "UnrealLightmass.exe-2013.08.12-00.36.31.dmp" -unattended
00:36:34: Couldn't start up the Auto Reporting process!
00:36:34: *** CRITICAL ERROR! Machine: ASUSR90
00:36:34: *** CRITICAL ERROR! Logfile: UnrealLightmass_ASUSR90_86FC02414BD75B1138A7D28C19 9B00FD.log
00:36:34: *** CRITICAL ERROR! Crash report:
00:36:34: [CloseConnection] Closing connection 3EA0AB40 using handle 3EA0AB40
00:36:34: [CloseConnection] Connection confirmed for disconnection 3EA0AB40
00:36:34: [CloseConnection] Connection disconnected 3EA0AB40
00:36:34: [GetMessage] Safely returning to 3EA0AB40 with no message
00:36:34: [MaintainConnections] Local connection has closed (3EA0AB40)
00:36:34: [MaintainConnections] Removed connection 3EA0AB40
00:36:34: [Job] Job has failed! Job executable didn't exit cleanly. Exit code: 1
00:36:40: [CloseConnection] Closing connection 30803FA2 using handle 30803FA2
00:36:40: [CloseConnection] Connection confirmed for disconnection 30803FA2
00:36:40: [CloseConnection] Closing orphaned Job (CAEF42BE-48B5BC20-976C8A86-B671B76C)
00:36:40: [CloseConnection] Connection disconnected 30803FA2
00:36:40: [GetMessage] Safely returning to 30803FA2 with no message
00:36:40: [MaintainConnections] Local connection has closed (30803FA2)
00:36:40: [MaintainConnections] Removed connection 30803FA2
00:36:40: [MaintainConnections] All connections have closed
00:36:06: [Job] Accepted Job CAEF42BE-48B5BC20-976C8A86-B671B76C
00:36:11: [Job] Launched Job UnrealLightmass_2013-02-18_23-08-01_984384-64bit.exe
00:36:11: [Job] PID is 2908
00:36:11: [Job] GUID is "CAEF42BE-48B5BC20-976C8A86-B671B76C"
00:36:11: Log file created: UnrealLightmass_ASUSR90_86FC02414BD75B1138A7D28C19 9B00FD.log
00:36:11: Lightmass WIN64 started on:. Command-line: "C:\UDK\UDK-2013-02\Binaries\SwarmCache\Jobs\Job-CAEF42BE-48B5BC20-976C8A86-B671B76C\UnrealLightmass.exe" CAEF42BE48B5BC20976C8A86B671B76C -trisperleaf 4
00:36:11: Processing scene GUID: CAEF42BE48B5BC20976C8A86B671B76C with 8 threads
00:36:11: Building static lighting...
00:36:11: [Job] Found a parent connection for PID 2908
00:36:11: [Job] 30803FA2 -> 3EA0AB40
00:36:11: [Interface:TryOpenConnection] Local connection established
00:36:25: Measured CPU frequency: 2.29 GHz
00:36:25: FStaticLightingSystem started using GKDOPMaxTrisPerLeaf: 4
00:36:25: Number of texture mappings: 38851
00:36:25: Number of vertex mappings: 1851
00:36:25: Number of terrain mappings: 0
00:36:25: Number of fluid mappings: 0
00:36:25: Number of landscape mappings: 144
00:36:25: Number of SpeedTree mappings: 0
00:36:25: Number of BSP mappings: 0
00:36:25: Number of static mesh instance mappings: 40702
00:36:25: Number of SpeedTree mesh instance mappings: 0
00:36:25: Reserving memory for 40846 meshes, 38140828 vertices, 25005967 triangles
00:36:31: Clamped the number of direct photons to emit to 40.000 million, from 82.452 million requested.
00:36:31: Scene surface area calculated at 54402.797 million units (23.104% of the estimated 235464.172 million units)
00:36:31: Importance volume surface area calculated at 54402.797 million units (0.000% of the estimated 0.000 million units)
00:36:31: Clamped the number of indirect photon paths to 20000.
00:36:31: Clamped the number of indirect photons to emit to 40.000 million, from 261.133 million requested.
00:36:31: Assertion failed: NewPtr || Size==0 [File:LightmassCore\Src\LMMemory.cpp] [Line: 98]
00:36:31: OUT OF MEMORY: Realloc: 2891925536 bytes ( 6853.96MB) requested, 8381637.50 of 8388608.00 MB of virtual memory free, 9609.61 of 16270.32 MB of physical memory free, 6628.90 of 16268.46 MB of page file free
00:36:34: Exception handled in main, crash report generated, re-throwing exception
00:36:34: Exception handled in main, calling appHandleCriticalError
00:36:34: === Critical error: ===
00:36:34:
00:36:34: Assertion failed: NewPtr || Size==0 [File:LightmassCore\Src\LMMemory.cpp] [Line: 98]
00:36:34: OUT OF MEMORY: Realloc: 2891925536 bytes ( 6853.96MB) requested, 8381637.50 of 8388608.00 MB of virtual memory free, 9609.61 of 16270.32 MB of physical memory free, 6628.90 of 16268.46 MB of page file freeRaiseException() Address = 0xfe2aac3d (filename not found) [in C:\Windows\system32\KERNELBASE.dll]
00:36:34:
00:36:34: CxxThrowException() Address = 0x744714f1 (filename not found) [in C:\Windows\system32\MSVCR100.dll]
00:36:34:
00:36:34: Address = 0x40055ac1 (filename not found) [in C:\UDK\UDK-2013-02\Binaries\SwarmCache\Jobs\Job-CAEF42BE-48B5BC20-976C8A86-B671B76C\UnrealLightmass.exe]
00:36:34:
00:36:34: Address = 0x400562df (filename not found) [in C:\UDK\UDK-2013-02\Binaries\SwarmCache\Jobs\Job-CAEF42BE-48B5BC20-976C8A86-B671B76C\UnrealLightmass.exe]
00:36:34:
00:36:34: Address = 0x400537d6 (filename not found) [in C:\UDK\UDK-2013-02\Binaries\SwarmCache\Jobs\Job-CAEF42BE-48B5BC20-976C8A86-B671B76C\UnrealLightmass.exe]
00:36:34:
00:36:34: Address = 0x4000dc6b (filename not found) [in C:\UDK\UDK-2013-02\Binaries\SwarmCache\Jobs\Job-CAEF42BE-48B5BC20-976C8A86-B671B76C\UnrealLightmass.exe]
00:36:34:
00:36:34: Address = 0x40050544 (filename not found) [in C:\UDK\UDK-2013-02\Binaries\SwarmCache\Jobs\Job-CAEF42BE-48B5BC20-976C8A86-B671B76C\UnrealLightmass.exe]
00:36:34:
00:36:34: Address = 0x40048edd (filename not found) [in C:\UDK\UDK-2013-02\Binaries\SwarmCache\Jobs\Job-CAEF42BE-48B5BC20-976C8A86-B671B76C\UnrealLightmass.exe]
00:36:34:
00:36:34: Address = 0x4008dc83 (filename not found) [in C:\UDK\UDK-2013-02\Binaries\SwarmCache\Jobs\Job-CAEF42BE-48B5BC20-976C8A86-B671B76C\UnrealLightmass.exe]
00:36:34:
00:36:34: Address = 0x400647d8 (filename not found) [in C:\UDK\UDK-2013-02\Binaries\SwarmCache\Jobs\Job-CAEF42BE-48B5BC20-976C8A86-B671B76C\UnrealLightmass.exe]
00:36:34:
00:36:34: Address = 0x400648f1 (filename not found) [in C:\UDK\UDK-2013-02\Binaries\SwarmCache\Jobs\Job-CAEF42BE-48B5BC20-976C8A86-B671B76C\UnrealLightmass.exe]
00:36:34:
00:36:34: Address = 0x4002e1e6 (filename not found) [in C:\UDK\UDK-2013-02\Binaries\SwarmCache\Jobs\Job-CAEF42BE-48B5BC20-976C8A86-B671B76C\UnrealLightmass.exe]
00:36:34:
00:36:34: Address = 0xf30e17c7 (filename not found) [in C:\Windows\Microsoft.NET\Framework64\v4.0.30319\cl r.dll]
00:36:34:
00:36:34: Address = 0x151bd4 (filename not found)
00:36:34:
00:36:34: Address = 0x151bd4 (filename not found)
00:36:34:
00:36:34:
00:36:34: CreateProc AutoReporter.exe "UE3AutoReportDump.txt" "UnrealLightmass_ASUSR90_86FC02414BD75B1138A7D28C1 99B00FD.log" "UE3AutoReportIniDump.txt" "UnrealLightmass.exe-2013.08.12-00.36.31.dmp" -unattended
00:36:34: Couldn't start up the Auto Reporting process!
00:36:34: *** CRITICAL ERROR! Machine: ASUSR90
00:36:34: *** CRITICAL ERROR! Logfile: UnrealLightmass_ASUSR90_86FC02414BD75B1138A7D28C19 9B00FD.log
00:36:34: *** CRITICAL ERROR! Crash report:
00:36:34: [CloseConnection] Closing connection 3EA0AB40 using handle 3EA0AB40
00:36:34: [CloseConnection] Connection confirmed for disconnection 3EA0AB40
00:36:34: [CloseConnection] Connection disconnected 3EA0AB40
00:36:34: [GetMessage] Safely returning to 3EA0AB40 with no message
00:36:34: [MaintainConnections] Local connection has closed (3EA0AB40)
00:36:34: [MaintainConnections] Removed connection 3EA0AB40
00:36:34: [Job] Job has failed! Job executable didn't exit cleanly. Exit code: 1
00:36:40: [CloseConnection] Closing connection 30803FA2 using handle 30803FA2
00:36:40: [CloseConnection] Connection confirmed for disconnection 30803FA2
00:36:40: [CloseConnection] Closing orphaned Job (CAEF42BE-48B5BC20-976C8A86-B671B76C)
00:36:40: [CloseConnection] Connection disconnected 30803FA2
00:36:40: [GetMessage] Safely returning to 30803FA2 with no message
00:36:40: [MaintainConnections] Local connection has closed (30803FA2)
00:36:40: [MaintainConnections] Removed connection 30803FA2
00:36:40: [MaintainConnections] All connections have closed
Please help !
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