Originally posted by DGUnreal
View Post
Announcement
Collapse
No announcement yet.
Light Map bleeding issue, even though I unwrapped it properly!
Collapse
X
-
Originally posted by DGlow View Posthttp://screencast.com/t/o3SnUGbOK
http://screencast.com/t/63O4GaL8X
still no seam. 2 together.
maybe if you sent me just your pillar. uv mapped and lightmapped how you have it (please give fbx not obj)
http://www.mediafire.com/?818jx8ybqgeurs9
Comment
-
Ok i was able to reproduce, and baking on production quality resolved the issue.
http://screencast.com/t/bmASgvvfhpc6
you also could create other pieces that fit the areas where you might be duplicating these a lot. Or export them after you've duplicated them, and combine/optimize getting rid of the overlapping faces and merging verts then doing a clean lightmap uv.
Comment
-
Originally posted by DGlow View PostOk i was able to reproduce, and baking on production quality resolved the issue.
http://screencast.com/t/bmASgvvfhpc6
you also could create other pieces that fit the areas where you might be duplicating these a lot. Or export them after you've duplicated them, and combine/optimize getting rid of the overlapping faces and merging verts then doing a clean lightmap uv.
and I don't entirely understand what you are saying on the second paragraph there.
Comment
Comment