Hey everyone, I have a problem with my light maps!
Here is the issue. I make my modular object, and I give it a second UV channel, for a light map. To my extent it is unwrapped properly, every individual face is its own island, and there is plenty of marginal space, too:

So it should work, but when I bake the lighting, I get a shadow on the edge of the asset.

I don't understand, why! I found a trouble shoot page and it showed the exact same issue here, but it says the problem arises when you have no padding, or overlapping UV's, and I have neither.
So what is the problem, then? I know my object is texture unwrapped odd, but that shouldn't have anything to do with it, right?
Here is the issue. I make my modular object, and I give it a second UV channel, for a light map. To my extent it is unwrapped properly, every individual face is its own island, and there is plenty of marginal space, too:
So it should work, but when I bake the lighting, I get a shadow on the edge of the asset.
I don't understand, why! I found a trouble shoot page and it showed the exact same issue here, but it says the problem arises when you have no padding, or overlapping UV's, and I have neither.
So what is the problem, then? I know my object is texture unwrapped odd, but that shouldn't have anything to do with it, right?
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