Hey all,
So I've unwrapped my models to specifically use UV Tiling to get the textures to be the correct scale. I've just noticed however that the tiling value that I've set inside Max is not the same as the values in UDK.
For example, I've created a brick wall model and then I've also created a model of a few bricks extruding from the wall:

The Left is how the bricks look inside 3ds max and the right is how they look in UDK. In both programs I've set the U and V tiling to 16 but as you can see, the tiling inside of UDK doesn't line up correctly.
I tried playing around with values inside UDK (U and V of 15.5, 15.9 etc.) to get it to match but its a total **** shoot. I've also tried using negative values and Mirroring the U and V in UDK but that doesn't work either.
Anyone have any idea how to get the values to line up? I'd rather not have to unwrap my models again.
Thanks!
So I've unwrapped my models to specifically use UV Tiling to get the textures to be the correct scale. I've just noticed however that the tiling value that I've set inside Max is not the same as the values in UDK.
For example, I've created a brick wall model and then I've also created a model of a few bricks extruding from the wall:

The Left is how the bricks look inside 3ds max and the right is how they look in UDK. In both programs I've set the U and V tiling to 16 but as you can see, the tiling inside of UDK doesn't line up correctly.
I tried playing around with values inside UDK (U and V of 15.5, 15.9 etc.) to get it to match but its a total **** shoot. I've also tried using negative values and Mirroring the U and V in UDK but that doesn't work either.
Anyone have any idea how to get the values to line up? I'd rather not have to unwrap my models again.
Thanks!
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