I never really thought that this is a normal shadow, I just weren't sure how to call it^^
I can get it brighter with a Skylight using a high "Lower Brightness" and it seems to be depending on the Material being used.
But if it is, what you just said... How can I get rid of it? It even appears in the normal gameplay...
Hi, I'm now using the newest UDK Version and already have a problem removing the shadow that appears whenever I zoom very close to an object or a brush. For that picture, I only used the standard settings (one DirectionalLight, no Skylight).
What is that shadow exactly and how can I remove it?
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