I have a problem with lighting and my modular walls. When I place my wall static meshes into the environment and put them together, the lighting creates awkward shades and defined lines that makes them stand out separately instead of making them look like one wall. Here are some pictures to show what I'm talking about. [link]
I've tried rebuilding the lighting multiple times. I'm pretty sure I have my lightmaps configured correctly because I followed a lightmap guideline tutorial that was very helpful. I'm just clueless now as to what is causing this weird lighting issue.
I've tried rebuilding the lighting multiple times. I'm pretty sure I have my lightmaps configured correctly because I followed a lightmap guideline tutorial that was very helpful. I'm just clueless now as to what is causing this weird lighting issue.
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