Hello,
Does anyone know if it is possible in UDK to make a material that has opacity, but you only see the polygons that you would see if there was no opacity?
Because with normal opacity you do not only see the front polygons but also the mesh behind it as shown in the example below.

Now we want to have something more like this:

I thought it maybe there is some way you can first render the material without opacity, and then give it opacity afterwards. Like the yoda is also an image of the actual yoda, and then afterwards it is given transparency. Some sort off postprocessing but then in the material editor (But that's just an idea I came up with)
Thanks in advance!!
Does anyone know if it is possible in UDK to make a material that has opacity, but you only see the polygons that you would see if there was no opacity?
Because with normal opacity you do not only see the front polygons but also the mesh behind it as shown in the example below.

Now we want to have something more like this:
I thought it maybe there is some way you can first render the material without opacity, and then give it opacity afterwards. Like the yoda is also an image of the actual yoda, and then afterwards it is given transparency. Some sort off postprocessing but then in the material editor (But that's just an idea I came up with)
Thanks in advance!!
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