Hey guys, little question about Material Instances...
I have two meshes in my level which use the same material instance constant, is it possible to modify the properties of a material instance on one of these meshes without affecting the other? Or do instances not work that way and apply accross everything they are applied to?
I basically have a muzzle 'glow' effect on my weapons, which I only want to apply to a single weapon at a time. Is this do-able in Kismet or does it require UScript? Gears of War used a similar effect on their 'Mulcher' weapon, so I'm interested to know how one object can have the material modified without affecting the others? Thanks!
I have two meshes in my level which use the same material instance constant, is it possible to modify the properties of a material instance on one of these meshes without affecting the other? Or do instances not work that way and apply accross everything they are applied to?
I basically have a muzzle 'glow' effect on my weapons, which I only want to apply to a single weapon at a time. Is this do-able in Kismet or does it require UScript? Gears of War used a similar effect on their 'Mulcher' weapon, so I'm interested to know how one object can have the material modified without affecting the others? Thanks!
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