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Translation Tool appearing distant from static mesh

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    Translation Tool appearing distant from static mesh

    Hey there.

    I'm new to all this as you've guessed and well cutting straight to it. I create a wall section with CSG and turned it into a static mesh. It functions and appears as intended.
    When I place the object into the game however, the object appears at the location it was made; the position the CSG object existed (before I removed it), and not where the Translation Tool is.

    I've browsed google for some time now and haven't found what property effects this, if any; I couldn't find one.


    #2
    it's because pivot of your mesh not in it's center, or other special place.
    to fix that, look at your mesh from top view for example, set cursor to desired position on grid, then right click -> pivot -> move pivot here, then -> save pivot to pre-pivot.

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      #3
      I tested this with another mesh and it worked fine. Perhaps I should just remake the original wall object? Maybe it'll work if I try again, hah.

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        #4
        I see! Thank you so much for your help.

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