Hey there.
I'm new to all this as you've guessed and well cutting straight to it. I create a wall section with CSG and turned it into a static mesh. It functions and appears as intended.
When I place the object into the game however, the object appears at the location it was made; the position the CSG object existed (before I removed it), and not where the Translation Tool is.
I've browsed google for some time now and haven't found what property effects this, if any; I couldn't find one.
I'm new to all this as you've guessed and well cutting straight to it. I create a wall section with CSG and turned it into a static mesh. It functions and appears as intended.
When I place the object into the game however, the object appears at the location it was made; the position the CSG object existed (before I removed it), and not where the Translation Tool is.
I've browsed google for some time now and haven't found what property effects this, if any; I couldn't find one.

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