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3ds max- tank coding

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    3ds max- tank coding

    Hi my friends
    I'm coding a tank in udk and when I want to see the result, move of the tank has problem.
    when I press forward it goes right and even while pressing backward it goes left.
    I thought the problem is with roll amount in "origin rot" but it wasn't.

    at the moment the only thing that comes in my mind is rotating the mesh in 3ds max.
    I donna what should I search for, in the internet please help me.

    please help me with it or any other idea.

    #2
    1. You could try to rotate the skeletal mesh in the skeletalmesh editor
    2. Which code have you used for it?
    3. Is your skeleton in the right direction?

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      #3
      I've used "original rot" in the editor and rotated the skeletal mesh but didn worked

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        #4
        I've scripted for many vehicles but this one really bothers me

        and by the way I don't know maya or 3ds max but I want to rotate the directions of bones myself please help me

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          #5
          Take a look at geodavs vehicle tutorials: http://www.youtube.com/user/ut40kgeodav

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            #6
            most likely the orientation of the base bone is not right, as fighter mentions all show in my tutorials

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