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Kismet Triggers and Player Input

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    Kismet Triggers and Player Input

    Hey guys,

    I've been fiddling with this for a while and I can't seem to get my head around it. I have one trigger actor that I want to fire a different output based upon what the player presses (in this case, LMB or RMB). It seems as though triggers will only respond to the default 'Use' command set in the input.ini. I've tried setting up two difference Kismet sequences for each responding action for the trigger, but there's no way to set triggers to activate outside of 'Use.'

    Is there a way to accomplish this, or perhaps another actor I should be using?

    I appreciate your time.
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