Hi UDK Community,
I'm kind of new to the Unreal Engine, so please have patience with me.
I wanted to have a wall, which should be destructable to weapons and vehicles (in all it's forms).
When I destroy the foothold, it should fall over, .
I should be able to walk through it, after shooting a hole in it.
Problem I can't solve: After I destroy all the bottom chunks (which I declared as support chunks), the Wall wouldn't fall over.
It just... stays in the air, while it's able to run / shoot through it. Also, it doesn't disappear, even after waiting almost a minute.
So here's what I did:
1) I chose a wall from the building meshes (content browser) section
2) Fracture tool - generated 150 chunks
3) Selected all the parts that should be attached to the ground
4) Checked the "Support Chunk" box and "Slice".
After that I opened the new wall in the content browser and unchecked "Simple Box Collusion" and "Simple Line Collusion".
----
So far so good..
Now, I used a UDK tutorial especially made for this occasion, but the creator seems to be inactive.
I hope you can help me, thanks a lot in advance.
Thomas
PS: If it's not too much to ask, I'd like to know how I can change the texture from inner chunks of the wall, cause they still have the blue/white checked texture.
I'm kind of new to the Unreal Engine, so please have patience with me.
I wanted to have a wall, which should be destructable to weapons and vehicles (in all it's forms).
When I destroy the foothold, it should fall over, .
I should be able to walk through it, after shooting a hole in it.
Problem I can't solve: After I destroy all the bottom chunks (which I declared as support chunks), the Wall wouldn't fall over.
It just... stays in the air, while it's able to run / shoot through it. Also, it doesn't disappear, even after waiting almost a minute.
So here's what I did:
1) I chose a wall from the building meshes (content browser) section
2) Fracture tool - generated 150 chunks
3) Selected all the parts that should be attached to the ground
4) Checked the "Support Chunk" box and "Slice".
After that I opened the new wall in the content browser and unchecked "Simple Box Collusion" and "Simple Line Collusion".
----
So far so good..
Now, I used a UDK tutorial especially made for this occasion, but the creator seems to be inactive.
I hope you can help me, thanks a lot in advance.
Thomas
PS: If it's not too much to ask, I'd like to know how I can change the texture from inner chunks of the wall, cause they still have the blue/white checked texture.
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